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STEREOSCOPIC 3-D IS PERCEIVED WHEN THE LEFT AND RIGHT VIEWS AVAILABLE TO EACH EYE FROM THE ORIGINAL SCENE ARE RE-PRESENTED FOR VIEW. Many on-screen games and images are referred to as 3-D. But they merely display perspective with rotation and motion. This gives a realistic image of a monoscopic single view. Stereoscopic 3-D requires a left and a right view referred to as a Stereo Pair. The stereo pair may be real, as in photograpy, or fabricated as in a cartoon or drawing. To be effectively viewed, the stereo pair must be presented exclusively to the appropriate eye. |
Parallel Viewing involves aranging the stereo pair with the left image on the left and the right on the right so that an observer diverges their line of sight as if to look through and beyond the images while focused on them. This is easiest when the image width is no larger than the separation of an observers eyes so their lines of sight are not wider than parallel. Crossed Viewing enables larger stereo pairs to be free viewed. The stereo pair is arranged with the left and right images reversed. An observer converges their line of sight as if to look in front of the images while focused on them. This may result in the stereoscopic image feeling small because your eyes expect to see something small and close when they are converged. Both methods can be achieved with practice. |
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The left and center images are for parallel viewing. The center and right images are for crossed viewing. |
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ANAGLYPHIC 3-D is used with the existing 2-D mediums of print, monitor display and projection. The stereo pair are rendered in opposing color channels and are superimposed for viewing through colored gels. The problem of retinal rivalry in color anaglyphs was solved and patented as (ACB) 3-D. Any color stereo pair may now be instantly processed with the (ACB) 3-D Action Set in Photoshop. See examples in the (ACB) 3-D image gallery. |
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DOLBY 3-D |
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Try (ACB) 3-D Viewers. |
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